Earthfall is in Early access. This won’t represent the final product.
It was time for me to play a new game. So I did a little looking around and Earthfall looked interesting. I saw some screenshots on Steam and had to try it. So here we are, in Earthfall. Okay, the game isn’t that well optimized so let’s try tweaking some settings. I tried to go for high setting but it still presented a lot of lag. So I’ve used the game’s Medium preset for this.
When I finally found a preset that was playable I jumped straight in. When I decided to attempt a review this game only had four campaign missions available. So I played them ALL. Though it was short I’ve got plenty of details to go over.
Genre: Sci-Fi Survival/Horror
Earthfall is comparable to Left4Dead2… with aliens...
Visuals: Even with the low res textures and low poly terrain the game looks damn good. You’ll find gaps in the map further away from the typical spawn points. This is forgivable since you really have to travel pretty far afield and a long while before those cracks show up. The alien creatures are well detailed. The structures are also given the right amount of attention. This includes the textures which many similar games tend to skimp on. Your little droid companion is also lovingly assembled with the same care put into the player model which is spectacular. Even third person view doesn’t do the player model justice. While playing with friends you might catch yourself admiring the graphical fidelity and fluidity of their characters. This comes at a cost...
Ok, here’s the deal. Spirit Sphere is FUN. Even by yourself. But it makes a great party game. Let’s dive in!
Starting out: With a new file there’s three basic characters. Lin, who moves pretty quick and has a good reach with her sword. Buster, who is fast on his paws and can return a shot quickly. Then there’s Ozo, a wizard, who moves slower than most but has really good reach and powerful returns. You can unlock more but I’ve not gotten that far. Not yet. You also start with three arenas and two spirit spheres. Each arena is dynamic and plays differently. While the forest arena allows for a lot of item drops with forgiving goals by contrast the dungeon arena forces you to open your defenses to lower your enemy’s while balancing helpful NPCs with item drop opportunities. Killing a hostile NPC might give your opponent a power item. Killing a friendly NPC might get you nothing and you lose their help stunning foes. There’s also the spring arena which resembles a faerie fountain park without the fountain. It challenges you to use the angled walls to your advantage. The starting spheres come in two flavors. Normal and SLOW. The normal sphere is quick and responsive but the slow sphere moves slower. You can use the slow sphere to help train with as it is slightly more forgiving. Unlocks are chance driven. If you want to get new spheres, new arenas, and new characters you’ll need to play a lot in single player or invite friends over for tournaments, much like unlocking in arcade fighters.
I get this question very often: What can I do to help my Twitter grow? Let’s give you guys a few answers. To grow on twitter there are a few strategies. Starting with just following the people that might like your product and hope they will follow back. But this is very time consuming. When you grow bigger this will become difficult. Where will you find these people? When do you draw the line of helping others? Do you retweet your competitor?
To test how a top 5 video is taken by my viewers, i made this video. Its short, it contains five indie games i liked and there is a lot of flaws in it. But why did i make a ‘test’ video before i start on a real product? Well i’m testing things out that are fun for me to create, and fun for you to watch. This means i can use every advice on this test-videos to make my content better.
Here we have my impression video for indie game: Save the ninja clan. This game is meant for casual gamers and speedrunners. The simple design and fun gameplay fit together as a funny game. The price-tag of only 99 cents is really attractive and in my opinion totally worth it.
Legrand Legacy is a indie game in development in Indonesia. The developer is Semisoft and the game is still trying to get funded on Kickstarter. I tried the pre-alpha and here is my opinion on what i have seen so far.
Goblin Harvest: TMQ is a turned based deck builder point and click text adventure strategy game. Yeah it’s that many things, but it doesn’t over reach. As kids my friends and I would enjoy debating what games we could combine to make an even more epic game. “Ooh ooh the Final Fantasy map exploration and airship with Mario RPG timed hits but in town it changed to side scrolling like Mega Man.” My favorite was when my cousin and I predicted World of Warcraft well ahead of its time while we were playing Warcraft 2, “dude what if we could play as just one of these guys and instead of controlling the whole battle you started as a peasant and worked your way up to being a knight...
Its one big question for gamers, will Nintendo Switch be a interesting console for indiegame developers? The answer is yes. There are already indiegames announced for Nintendo Switch, think about the binding of isaac, afterbirth and many others. But these are known indiegames, indiegames we have already played on PC and even on other consoles.