Game Reviews, Gaming, Indie Games

Ultimagus Review

Ultimagus has the look, feel and sound of an old arcade game you’d play as a kid in the early 80s for 25cents. And I am sure that back then it would have hit the spot in terms of difficulty and challenge. Being a 2D, pixel hack and slash shooter (I do not really see it as tower defense honestly), it does well in evoking the shooter arcade games of the time.

However, it’s 2017 and I was expecting more. I enjoy difficult and complicated games, I’ve sunken countless hours in Dwarf Fortress, I rarely start a game on anything below hard difficulty, and will keep trying until I can master the product! But the basic need to be fun! And I struggled to find the fun in Ultimagus.

You start off on a plain looking plain, with only one spell at your disposal, Fireball...

Game Reviews, Gaming, Indie Games

Lunar lander meets Thexder in retro-riffic nod to classical gaming.

As I browsed the art assets the publisher placed on the Steam page for this game I had a sinking feeling someone had taken a 90s era PC game and uploaded it to Valve’s storefront. Boy was I ever wrong. Not only was my fear unfounded I was also delighted when I got the chance to play it for myself. In Captain Kaon you play as the titular heroine. Or should I say Anti-heroine? As an ex-con with a checkered past and a commuted sentence Kaon comes fully equipped with an attitude, a lot to prove and an itchy trigger finger. As one of the few remaining gunship pilots she’s been given command over the Argus. The flagship of the defense fleet...

Game Reviews, Gaming, Indie Games

Retroid II: The Return of the Rogue-Like – Star Rogue

First let me spoil the score and explain myself.

Score: 5/10
Now.. Before I get strung up by indie-diehards let me say this is a perfectly acceptable score.
A passing grade.
Little Timmy gets promoted with his classmates.
Stay tuned for the full explanation.

A Meta-goal wrapped in an accomplishment-vania and served with a scoop of nostalgia:
Remember the Nintendo-hard era? When a blue robot had to ride platforms that could drop him mid air? When a sure-footed plumber might meet his end on a slippery landing? Where a young man could pop his name into a code dialog and find out the most badass bounty hunter in the galaxy was also a lady? You ‘membah? If you don’t that’s just fine too...

Content creators, Gaming, Indie Games, Social Media, Streaming, Youtube

CGN – The Social Network of Gaming

A lot of people, especially those in the streaming or video making community, are always looking for a place to share their videos/streams. Good social media platforms for gamers and content creators are few and far between, with things like twitter currently dominating the market. I have been using CGN for a long time and now it is time to sing its praises.

CGN is a sort of forum for gamers and content creators, allowing people to show off their videos they’ve made, streams they are doing, and even a shop where users can sell products like custom controllers they are making. The base UI looks good and feels intuitive, with a lot of polish to make the interface to make the forum feel inviting...

Content creators, Gaming, Social Media, Youtube

1-100 Subscribers Lord Way

This article will be about the journey from 1 subscriber to 100 my current count being 162. It will also have some tips in there that I have learned as I have gone along.

Like many others on YouTube I run a gaming channel and it’s quite difficult to make yourself get noticed and stand out from the crowd. And that can be disheartening to a lot of us content creators because we spend a lot of time and effort recording and editing videos and because our audience share is small we may not achieve the views on our videos we want which is unfortunate.

I have had two youtube channels over the years the first was 5 years ago now which was vlogs to camera talking about things like relationships and giving advice on them and it did okay...

Game Reviews, Gaming, Indie Games

Review: Evoland 2


Evoland 2: A Slight Case of Time Space Continuum Disorder is the sequel to the indie game hit, Evoland.

The basic story is this: you are a boy who was rescued by a girl’s father. You make your way into the forest and help the girl when you encounter some demons. The demons tell you that they are trying to harness some sort of energy and upon further inspection, you travel back to the war the humans had with the demons 50 years earlier. You must then figure out how to get back to your own time while helping people along the way. The story is simple but is always moving forward and never slips from your engagement. The story mixes well with the gameplay to help keep you engaged, with dynamic characters, funny references to other games or pop culture, and NPC’s feel like people more than they do information machines. The other characters have a good dynamic and feel very lifelike instead of extra swords to swing. The game uses comedy a lot, but never uses it as a crutch so it feels more like a nice addition rather than a focal point. Jokes are often well executed and had me genuinely chuckling a few times.

Game Reviews, Gaming, Indie Game Development, Indie Games, Youtube

Dystoria. Tri-coastal’s love letter to 80s and 90s kids.


A fine example of how the Unity engine was meant to be used and a loving mix of 80s era goodies. The game reminds me most of an inverted Tempest. It does draw deeply from the Decent well too. A recent game that’s much like this is Vektor War. That game lacked the need for a sixth axis and played more like an FPS. The art styles and mechanics are similar. The ships you can unlock have a lot in common with vessels you’d see in popular movies and other games. Someone look at the one being serviced on the mothership and tell me that’s not an X-Wing. Ofc it isn’t but the look vaguely related. The levels look like either a Decent level turned inside out or maybe an intentionally  failed Tetris puzzle. They can get very complex early on.

Dystoria uses a heavy synth-w...

Game Reviews, Gaming, Indie Games, Uncategorized

Osiris: New Dawn. A final verdict of an Alpha game.

At 25 dollars it is simply not worth it. Bring it down to 10 and then we'll talk.

Even with the low res textures and low poly terrain the game looks damn good. You’ll find gaps in the map further away from the typical spawn points. This is forgivable since you really have to travel pretty far afield and a long while before those cracks show up. The alien creatures are well detailed. The structures are also given the right amount of attention. This includes the textures which many similar games tend to skimp on. Your little droid companion is also lovingly assembled with the same care put into the player model which is spectacular. Even third person view doesn’t do the player model justice. While playing with friends you might catch yourself admiring the graphical fidelity and fluidity of their characters. This comes at a cost...

Game Reviews, Gaming, Indie Games, Uncategorized

Spirit Sphere. A nostalgic look at couch multi-player.

Ok, here’s the deal. Spirit Sphere is FUN. Even by yourself. But it makes a great party game. Let’s dive in!

Starting out:
With a new file there’s three basic characters. Lin, who moves pretty quick and has a good reach with her sword. Buster, who is fast on his paws and can return a shot quickly. Then there’s Ozo, a wizard, who moves slower than most but has really good reach and powerful returns. You can unlock more but I’ve not gotten that far. Not yet. You also start with three arenas and two spirit spheres. Each arena is dynamic and plays differently. While the forest arena allows for a lot of item drops with forgiving goals by contrast the dungeon arena forces you to open your defenses to lower your enemy’s while balancing helpful NPCs with item drop opportunities. Killing a hostile NPC might give your opponent a power item. Killing a friendly NPC might get you nothing and you lose their help stunning foes. There’s also the spring arena which resembles a faerie fountain park without the fountain. It challenges you to use the angled walls to your advantage. The starting spheres come in two flavors. Normal and SLOW. The normal sphere is quick and responsive but the slow sphere moves slower. You can use the slow sphere to help train with as it is slightly more forgiving. Unlocks are chance driven. If you want to get new spheres, new arenas, and new characters you’ll need to play a lot in single player or invite friends over for tournaments, much like unlocking in arcade fighters.