I spent my afternoon perusing through the indie game section of the IOS store, expecting to see a billion stupid word puzzles and match three games, there was one thing that caught my eye, and that thing was a free game called “Framed”.
Framed is a puzzle game in which you are some sort of agent that is escaping from the police with some sort of briefcase. Each level is organized into little cartoon / comic style panels you rearrange them in order to avoid; or in some cases, take out the officers to escape. The premise is hard to convey, and you really have to play it to discover what it is all about. Different panels do different things when in a certain order, and all of them are set up so that they interact differently in a different order...
This is a title in a beta state. At least to me it feels like there are a lot of features missing. This footage was pulled out of an hour long play session that concluded with one of the worst eye strain headaches I’ve ever had. I would not do it differently though. So here we have a game with a lot going for it. The lone caveat to enjoyability being the intense lighting effects. It could use some more features. The ability to enable or disable an auto aim would be nice. Turn it on and let the electric death stream forth. Turn it off and the HUD give you an ITT* reticle to fire at. Accomplishes roughly the same thing. Let’s go over a break down of the current build:
In the video: I will be reviewing the new PC shooter: Neighborhorde, and analyzing the nostalgia this game gives off.
Game Description: Neighborhorde is a couch co-op shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns.
Made by: ChocolatierGames
Video on ‘CFN’ “ComputerFiguur’s Network. A nice group with love for indie games. We are all doing this as a volunteer and for fun. If you have any advice on making better content, please leave it in the comments below that video.
I assume you have played an RPG; since this is a PC game you’ve probably played Skyrim right? Well if you have you probably at one point played spell sword where you attack primarily with some sort of melee weapon and then occasionally make use of some sort of spell to do some damage. Well, Lichdom Battlemage is that minus the sword and with double the destruction.
Lichdom Battlemage is tagged on steam as an RPG, and steam said it was similar to the likes of Skyrim. However, this to me was one simple thing… DOOM with spells. The game doesn’t make use of any currency, and not much of any open world, but it is very much run-and-gun with spells. The only things you collect, are little modifiers that you can use to craft and upgrade spells...
Here there be Taboos: The premise is off-putting. It just is. The concept of cannibalism for any reason gives all of us a visceral reaction. Let’s go over the scene: You are playing a video game as an evil witch who eats children. Still sounds bad huh? Let’s keep going! The children are left out in the open around fireworks. The amazing parents only show up when they can get their fat butts out of the tent. They only bother when the kids ring a bell. The kids don’t even look like people. More like pumpkin headed, free range (and color coded) semi ambulatory pinatas. They don’t even look like the adults. Even if the concept still seems like a terrible idea for a game I will ask you to watch a mere 5 minutes of gameplay. Because as a game it holds itself quite well.
I was excited when the developers of Skylar & Plux: Adventure on Clover Island gave me a review key. I had expectations of a Ratchet & Clank like indie that would be a fun ride. It took me just over three hours to beat the game. Here is what I think.
50 years is a turn-based survival game similar to the likes of Sid Meyer’s Civilization. The game pits you as one of a few countries (which represent real life countries for some inexplicable reason), against invading hordes of soldiers, minotaurs, and… zombie chickens. As ridiculous as this game gets, it always stays true to the central medieval/fantasy theme the game maintains. I do also like how the game is very reminiscent of strategy board games both new and old.
The main gameplay is simple and easy to pick up. You manage a town similar to that of Survival Kingdom, a game that you will see covered this Tuesday on CFN. You construct buildings and hire citizens to gain more wood and gold, in order to amass a large army to fend off the aforementioned hordes of enemies...
Ultimagus has the look, feel and sound of an old arcade game. The sort you’d play as a kid in the early 80s for a quarter. I’m sure that, back then, this would have hit the sweet spot between difficulty and challenge. Being a 2D hack and slash with shooter elements it evokes the shooter arcade games of the time. Like Galaga or Galaxian with a landscape format and medieval/fantasy theme. Some might compare it to a tower defense. To be perfectly honest the ‘set it and forget it’ traps and spells are less tower defense and more just a tactical play mechanic. Like land mines or C4 in Metal Gear games.
Although a thematically retro title I expected more of a game built in 2017. I enjoy difficult and complicated games. I’ve sunken countless hours into Dwarf Fortress...